Visit the ASCARON website by clicking here!


Home

News

Downloads

World of Ancaria

Units of Ancaria

Highscore

Highscore Options

Screenshots

Support

Forum

Fanpages

About

GT&C



Register nickname for forum and multiplayer:
Register nickname

Username :


Password :




Forgotten your password?


FAQ
Version History
 
Change to version:

Underworld / Gold 2.28 Fixlist
Underworld 2.24 Fixlist
Sacred 1.8.26 Fixlist
Sacred PLUS
Sacred 1.7 Fixlist
Sacred 1.66 Hotfix Fixlist
Sacred 1.6 Fixlist
Sacred 1.5 Final


Changes in Sacred 1.8.26 Fixlist

Fixlist for 1.8.26
Gameplay and Single player
  • Fixed: Chance of getting a set-item too low
  • Fixed: Weak items as Quest award
  • Fixed: Problems with the strength of quest givers
  • Fixed: In higher difficulty levels, hidden items too strong
  • Fixed: Quests with lvl 1 bosses
  • Fixed: Disarming bonus too strong
  • Fixed: Life leech not working properly on last hit
  • Fixed: Some rewards and chest items too weak
  • Fixed: Unique items were not created as normal items (like Swords etc.)
  • Fixed: Tooltip displaying bonus damage did not work correctly
  • Fixed: Health potion exploit could cause instabilities
  • Fixed: Survival Bonus reset near Mystdale Castle
  • Fixed: Pain only caused damage up to the current life energy
  • Fixed: Xrysals Dagger (Set Item) now only for Wood Elf
  • Fixed: Improved calculations for 2 quest items (now better rare items)
  • Fixed: Imbalance caused by certain set items
  • Fixed: A problem which could cause crashes when overwriting a savegame
  • Fixed: Missing doors and triggers when using 1.6 or 1.7 savegames in 1.8
  • Fixed: Instant death by Ice Elf moves in higher levels
  • Fixed: Set-Items increased stats too high when being smithed
  • Fixed: Instant death by Skeleton Mages through their life leech
  • Fixed: Foes killed by Pets would either drop no items or not enough
  • Fixed: Wolves with torches
  • Fixed: Forest God quest: Priest would also drop a rune when quest was not accepted
  • Fixed: When riding a horse the char would suddenly ride backwards after teleporting
  • Fixed: Ice Elf quest: The guard of the priestess now generated only once
  • Fixed: Dream netting of the gods set had last bonus missing
  • Fixed: Combo-Exploit of the Wood Elf
  • Fixed: 255 to 0 skill reset
  • Fixed: Quest NPCs not teleporting away correctly
  • Changed: Minimal drop stats for Dragons and Daemon
  • Changed: The amount of numbers displayed onscreen (Damage, Exp etc.)
  • Changed: Earthquake effect now only displayed when Graphic settings set to high (for Meteor, Jump moves etc.)
  • Changed: Fog of War now reveals mini-map when also using special skills.
  • Changed: Mini-Map now reveals when starting on the island or teleporting
  • Changed: Arena battle near Gloomoor now limited to 10 fights
  • Changed: Vampire, Awakening. Raised creatures now dependent on the spell and char level.
  • Changed: Trade skill now more noticeably improves the offers from a trader
Multiplayer and ClosedNET
  • Fixed: Quest portals visible for all now
  • Fixed: LAN Coop: Daemon Horn now visible for all
  • Fixed: LAN Coop: Final battle souls now visible for all and usable for all
  • Fixed: Sporadic freeze when shutting game down
  • Fixed: char files becoming too big
  • Fixed: Possible error when logging out of game/saving
  • Fixed: Changing bonus stats when reloading a saved character
  • Fixed: Gameserver crash caused by too many simultaneous logins
  • Fixed: CLOSED NET: Cheat protection could change item stats
  • Fixed: Problems when Hirelings lose their host or when a host leaves the game
  • Fixed: Some spells were not visible for all players
  • Fixed: After a kick, sometimes a new game or single player was not possible without a restart
  • Fixed: Teleport effect sometimes displayed incorrectly
  • Fixed: Crash when entering the tower on the start island
  • Fixed: Crash caused when loading a character already running at the time the game was saved
  • Fixed: Crash in the lobby caused by \cfff…
  • Fixed: Colours now displayed correctly in the lobby
  • Fixed: Skulls had their stats changed through Cheat protection when logging off
  • Fixed: Gameserver no longer permits the login of a broken char (patch should now repair the char, if you continue to have problems contact Service_sacred@ascaron.com)
  • Fixed: Crash caused when clicking on a Horse that according to the Gameserver no longer is present.
  • Fixed: Picking up a certain item could cause the char to teleport elsewhere
  • Fixed: Fixed a random teleport of the char when opening the export screen in-game
  • Fixed: Crash caused by chars with // in their name
  • Fixed: /w command now only requires account name
  • Fixed: Hardcore Flag now works correctly in LAN and Open NET
  • Fixed: Common problems causing lags and crashes
  • Fixed: Forest God Quest: Portal remains open, other party members can enter it
  • Fixed: EXP exploit new Gloomoor Arena in Niobium
  • Fixed: Only Dragon fire visible on the client can now cause damage
  • Fixed: Continuous Earthquake and Lightning effects
  • Fixed: EXP gain sometimes not correct when pets kill a foe
  • Fixed: To decrease possible lag, certain effects have now been disabled in MP and are now only visible at the highest graphical setting
  • Changed: Client performance improved
  • Changed: After death in Hardcore, the dead char can no longer drop gold. When the dead char has under 1000 gold, all gold is dropped.
  • Changed: Cheated items now replaced by Gamebox and dropped on the ground (Players caught cheating 3 times will receive a temp ban, second time offenders will receive a perm ban)
  • Changed: \s whispering now only works ingame, no longer in the lobby
  • Changed: Various improvements to how the map is discovered during gameplay
  • Changed: Optimized CPU usage for Client and Server
  • Changed: Optimized messages for distributed EXP
  • Changed: Gameserver optimized against using too much memory causing lag peaks
  • Changed: Closed Net: “Cheater Detected” appears as chat message, not as pop-up message
  • Changed: Gameserver logs now possible by adding log to the end of Gameserver.exe
  • Changed: Memory usage for Gameserver and Client optimized
Characters
  • Fixed: Vamp Bloodkiss missing animation
  • Changed: Dark Elf Reflection spells now work on party members
  • Changed: Mage: Stormspell damage now calculated independently of paralysis effect
Item Loss
  • Changed: Characters that equip themselves with faulty items will now be kicked from the server
  • Changed: General overhaul in Multiplayer to minimize Item loss
General
  • Fixed: Logbook errors for Forest God and Ice Elf quests
  • Fixed: Stormspell no longer pushes back “large” foes
  • Fixed: Vamp in Vampform did not identify certain weapons when slots where changed
  • Fixed: Possible crash caused when certain characters die through quest script procedures
  • Fixed: Statistic error showing last Foe
  • Fixed: No EXP from larger creatures in higher difficult levels
  • Fixed: Possible crash when loading startscreen
  • Fixed: Error caused by Seraphim Energy bolts
  • Fixed: Missing triggers when opening doors
  • Fixed: JPG screenshots now created when playing fullscreen
  • Fixed: Vidobj file no longer created when creating a screenshot
  • Fixed: MP problem when saving a seraphim with an active BeeEffGee
  • Fixed: Several errors caused when loading a savegame
  • Fixed: AI problems when NPCs change state
  • Fixed: Import of SP chars now causes a reset of previously owned quest items
  • Fixed: Rare crash caused when fighting in a Castle
  • Fixed: Inconsistency in Shareefas Dialog selection
  • Fixed: Trigger on the Seraphim Cloister could be circumvented
  • Fixed: Possible freeze near Giant Spiders
  • Fixed: QuestNPC could disappear under certain conditions
  • Fixed: Health not being correct since certain bonus stats not saved correctly in the savegame
  • Changed: Daemon now appears after the first attack on the Horn
  • Changed: Internal calculations for the “Heart of Ancaria”
  • Changed: New log file created for EXP exchange
  • Changed: FPS display size decreased
  • Changed: Max EXP now around 2 Billion EXP, Max level still 206
  • Changed: Quality of Rings and Amulets should now be improved